gchar.games.bluearchive¶
Character¶
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class
gchar.games.bluearchive.Character(raw_data: dict)[source]¶ Represents a character in Blue Archive. Inherits from the base class _BaseCharacter.
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property
attack_type¶ Returns the attack type of the character.
- Returns:
The attack type.
- Return type:
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property
weapon_type¶ Returns the weapon type of the character.
- Returns:
The weapon type.
- Return type:
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property
EnglishName¶
JapaneseName¶
ChineseName¶
ChineseAliasName¶
Rarity¶
Role¶
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enum
gchar.games.bluearchive.Role(value)[source]¶ Enum representing the role of a character in Blue Archive.
Valid values are as follows:
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ATTACKER= <Role.ATTACKER: 'ATTACKER'>¶
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TACTICAL_SUPPORT= <Role.TACTICAL_SUPPORT: 'TACTICAL SUPPORT'>¶
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HEALER= <Role.HEALER: 'HEALER'>¶
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SUPPORT= <Role.SUPPORT: 'SUPPORT'>¶
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TANK= <Role.TANK: 'TANK'>¶
The
Enumand its members also have the following methods:-
AttackType¶
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enum
gchar.games.bluearchive.AttackType(value)[source]¶ Enum representing the attack type of a character in Blue Archive.
Valid values are as follows:
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PENETRATION= <AttackType.PENETRATION: 'PENETRATION'>¶
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EXPLOSIVE= <AttackType.EXPLOSIVE: 'EXPLOSIVE'>¶
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MYSTIC= <AttackType.MYSTIC: 'MYSTIC'>¶
The
Enumand its members also have the following methods:-
classmethod
loads(val) → gchar.games.bluearchive.property.AttackType[source]¶ Load an attack type value.
- Parameters:
val (Union[str, AttackType]) – The attack type value to load.
- Returns:
The loaded attack type.
- Return type:
- Raises:
ValueError – If the value is invalid.
TypeError – If the type is invalid.
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WeaponType¶
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enum
gchar.games.bluearchive.WeaponType(value)[source]¶ Enum representing the weapon type of a character in Blue Archive.
Valid values are as follows:
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SMG= <WeaponType.SMG: 'SMG'>¶
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RL= <WeaponType.RL: 'RL'>¶
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HG= <WeaponType.HG: 'HG'>¶
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FT= <WeaponType.FT: 'FT'>¶
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SG= <WeaponType.SG: 'SG'>¶
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MT= <WeaponType.MT: 'MT'>¶
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AR= <WeaponType.AR: 'AR'>¶
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MG= <WeaponType.MG: 'MG'>¶
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GL= <WeaponType.GL: 'GL'>¶
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SR= <WeaponType.SR: 'SR'>¶
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RG= <WeaponType.RG: 'RG'>¶
The
Enumand its members also have the following methods:-
classmethod
loads(val) → gchar.games.bluearchive.property.WeaponType[source]¶ Load a weapon type value.
- Parameters:
val (Union[str, WeaponType]) – The weapon type value to load.
- Returns:
The loaded weapon type.
- Return type:
- Raises:
ValueError – If the value is invalid.
TypeError – If the type is invalid.
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